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Old Aug 08, 2008, 02:31 PM // 14:31   #201
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lol economy hehe .... just go gate of anguish and check value of gemstones + ambraces + torment weapons ... with less then 24h people already selling gemsets for 20k and titans for 8k ....
Prices of gems and ambraces are gona go higher as you never seen specialy after HoM update next month ....
Ursan nerf only thing that will make is remove the fun of elite zones HM full party of humans ... GW economy ???

ursan have made people play together in party ... now all will return to old crap days of hours to make a party for elite zones HM

on other end the players that complained against ursan as hobby can still continue trading minipets in kamadan, maybe in future i can sell to one of them 1ambrace for 100k+xxx ectos
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Old Aug 08, 2008, 02:45 PM // 14:45   #202
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Quote:
Originally Posted by Sin City Gamer
Let them have thier moment just as much as we had ours.
Things don't look that bad for Bears as it seems. Mimicry and Assassin's Promise (on a Mark of Pain Support aka slashing damage) gets the Bear fast on his feet again.

Bears Promise
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Old Aug 08, 2008, 03:37 PM // 15:37   #203
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Mimicery doesn't affect forms, and I believe Ursan became a form in the most recent update.

Edit: Oshit. Mimicery Assassin's Promise. That being said, less Ursans.

Last edited by Tyla; Aug 08, 2008 at 04:21 PM // 16:21..
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Old Aug 09, 2008, 12:58 AM // 00:58   #204
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Mmm, I'm really pissed with this nerf. This skill was really useful for me. I'm not a noob (or at least I don't think I am) I've been playing GW for like 3 years, but I'm mostly a casual and solo player.
I've tested billions of builds posted here or on PvX, sabway, racsway, etc. and Ursan doesn't prevent people from looking for relevant build for each area, it just helps casuals.
Of course it has been abused by many (me included) with PuGing HM areas, but it's was really refreshing to be able to set up a group in like 10 mins, regardless classes involved instead of waiting for hours (i'm a casual) to be admitted into a group, waiting for this particular build, etc.
I think that guilds don't have any problems with this, setting up a guildmates
team is of course a lot easier ...
Since I'm mostly H/Hing, this skill was really useful to me and helped me a lot in achieving the guardian title (that I hopefuly finished on August the 6th) ... I was about to start the Vanquisher title which will now takes me ages even if it's still of course reachable.
As it was already a pain to find a renewed interest into the game (vanquisher title is something you consider when you really got nothing else to do), now that I know it will takes ages, I think I'm going to pause and wait for GW2 ...

Thanks ANet, you rehab'd me =)
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Old Aug 09, 2008, 01:13 AM // 01:13   #205
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Quote:
Originally Posted by tsug303
Mmm, I'm really pissed with this nerf. This skill was really useful for me. I'm not a noob (or at least I don't think I am) I've been playing GW for like 3 years, but I'm mostly a casual and solo player.
I've tested billions of builds posted here or on PvX, sabway, racsway, etc. and Ursan doesn't prevent people from looking for relevant build for each area, it just helps casuals.
Of course it has been abused by many (me included) with PuGing HM areas, but it's was really refreshing to be able to set up a group in like 10 mins, regardless classes involved instead of waiting for hours (i'm a casual) to be admitted into a group, waiting for this particular build, etc.
I think that guilds don't have any problems with this, setting up a guildmates
team is of course a lot easier ...
Since I'm mostly H/Hing, this skill was really useful to me and helped me a lot in achieving the guardian title (that I hopefuly finished on August the 6th) ... I was about to start the Vanquisher title which will now takes me ages even if it's still of course reachable.
As it was already a pain to find a renewed interest into the game (vanquisher title is something you consider when you really got nothing else to do), now that I know it will takes ages, I think I'm going to pause and wait for GW2 ...

Thanks ANet, you rehab'd me =)
While I can sympathize with UB's usefulness to casual players, it was still way overpowered.

With the update, it's still useful, just takes more thought to do so now. No more rolling your forehead mindlessly across the keyboard, which isn't really "casual play" imo.
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Old Aug 09, 2008, 01:24 AM // 01:24   #206
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Quote:
Originally Posted by tsug303
Since I'm mostly H/Hing, this skill was really useful to me and helped me a lot in achieving the guardian title (that I hopefuly finished on August the 6th) ... I was about to start the Vanquisher title which will now takes me ages even if it's still of course reachable.
There where much more effective things to run h/h'ing areas than being a single ursan. one ursan on a team sucked.

For casual players who as you say are not inexperienced in the game. Join a guild.
A large guild of casual players means you would always have someone to team with who will not complain and kick you for lack of inactivity as they are the same.
For PUG players, sucks to be you. Learn to play the game or fail anything HM.
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Old Aug 09, 2008, 04:24 AM // 04:24   #207
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Originally Posted by isamu kurosawa
Learn to play the game or fail anything HM.
What is up with the elite attitude in PvE lately? Great way to show how the people that wanted Ursan Nerf are really like and instead rude remarks why not offer to help, do something usefull other then whinny to ANET.
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Old Aug 09, 2008, 04:53 AM // 04:53   #208
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Originally Posted by R.Shayne
What is up with the elite attitude in PvE lately? Great way to show how the people that wanted Ursan Nerf are really like and instead rude remarks why not offer to help, do something usefull other then whinny to ANET.
First of all, there's quite a big difference between whining and constructively complaining. People saying ursan is imbalanced, hurting the game, etc are constructively complaining.

Anyways, being helpful in Guild Wars stopped being worth it a long time ago. Back in Prophecies, pretty much everyone was helpful, people accepted advice, and so on. Some time after Factions release, people got quite rude, and unwilling to try and do better in the game. You used to be able to tell someone hey, that builds not that good, maybe you should change x for y and so on. Now you tell a wammo mending is bad and they just rage at you, as if you called them a (insert insult here). So no, it's not only the people who are better at the game who have become rude, it's everyone.

I used to gladly try and help people, but it's far from worth it now.
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Old Aug 09, 2008, 05:34 AM // 05:34   #209
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Quote:
Originally Posted by Arkantos
First of all, there's quite a big difference between whining and constructively complaining. People saying ursan is imbalanced, hurting the game, etc are constructively complaining.

Anyways, being helpful in Guild Wars stopped being worth it a long time ago. Back in Prophecies, pretty much everyone was helpful, people accepted advice, and so on. Some time after Factions release, people got quite rude, and unwilling to try and do better in the game. You used to be able to tell someone hey, that builds not that good, maybe you should change x for y and so on. Now you tell a wammo mending is bad and they just rage at you, as if you called them a (insert insult here). So no, it's not only the people who are better at the game who have become rude, it's everyone.

I used to gladly try and help people, but it's far from worth it now.
You sure let everone know what camp your in.
And thats alot os BS, there have been very constructive arguments from both side about Urasan (and NO, protecting my fortune is not one of them)
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Old Aug 09, 2008, 05:39 AM // 05:39   #210
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Arkantos seems to remember release a little differently than me, and there is still help available in the game nowadays for those who seek it.

Wikis hurt new players in a way. They have the game spoiled for them and are driven through a very narrow railed system that discourages experimentation and learning skill mechanics.

It's a huge waste of time to explore and have fun in PvE, after all. PvE is largely a one-player game now. The only activities that interest modern GW players are title farming and gold farming. Playing in the wild is now only done by weirdos.

Ursan was never used by those people who were attempting to play the game for fun. Ursan was used by those who were playing the game for $collections$. People who want reward for effort, but not much effort. It's very easy to not like Ursan simply for the type of crowd it attracted to it.

Last edited by Spazzer; Aug 09, 2008 at 05:41 AM // 05:41..
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Old Aug 09, 2008, 05:40 AM // 05:40   #211
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Quote:
Originally Posted by Stockholm
You sure let everone know what camp your in.
And thats alot os BS, there have been very constructive arguments from both side about Urasan (and NO, protecting my fortune is not one of them)
Yes, I'm in the agreed with ursan and doesn't bother to attempt to help others because the majority of the community are rude and dumb.

Also, I've really never seen a constructive argument to justify a reason for the most imbalanced thing that ever happened to PvE to not be nerfed. Either I'm ignorant, or nobody on guru has posted a constructive reason why it shouldn't be nerfed.
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Old Aug 09, 2008, 05:44 AM // 05:44   #212
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Quote:
Originally Posted by Arkantos
Yes, I'm in the agreed with ursan and doesn't bother to attempt to help others because the majority of the community are rude and dumb.

Also, I've really never seen a constructive argument to justify a reason for the most imbalanced thing that ever happened to PvE to not be nerfed. Either I'm ignorant, or nobody on guru has posted a constructive reason why it shouldn't be nerfed.
Oh, those one proberbly got deleted by another mod before you got to read them then.
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Old Aug 09, 2008, 05:50 AM // 05:50   #213
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Originally Posted by Stockholm
Oh, those one proberbly got deleted by another mod before you got to read them then.
Because all guru mods are completely against ursan, and won't let anyone post a constructive reason for it not to be nerfed, right?

Funny thing is, quite a few moderators like ursan. Good try at making us look like people who delete everything we don't agree with, though.
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Old Aug 09, 2008, 05:59 AM // 05:59   #214
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Quote:
Originally Posted by Arkantos
Because all guru mods are completely against ursan, and won't let anyone post a constructive reason for it not to be nerfed, right?

Funny thing is, quite a few moderators like ursan. Good try at making us look like people who delete everything we don't agree with, though.
Never said YOU did delete any (your actually one of the few thats fair), but to be fair some threads where closed and the reopend again, why?

Some of your fellow mod's do just what you descibed.


Back to topic.

Yes, the community in general have gone from bad to worse lately, used to be fun to log on and interact with people, even help people with quests, runs missions but now you get cursed at for even trying to help.

P.S I really don't give crap about Ursan (I H/H) , only about the unnatural influence that so few (hoarders and NO lifers) players have on the rest of the player base.

Last edited by Stockholm; Aug 09, 2008 at 06:05 AM // 06:05..
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Old Aug 09, 2008, 07:11 AM // 07:11   #215
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Originally Posted by Spazzer
Wikis hurt new players in a way. They have the game spoiled for them and are driven through a very narrow railed system that discourages experimentation and learning skill mechanics.
I joined after Factions came out, and I'm (semi-certain) wiki was already up then. It didn't spoiler me, but I did meet a lot of very narrow-minded players. I remember that when I played Factions on my necro, people kept going "You ARE an MM, right?" and "GLF MM" (this was prior to the Soul Reaping nerf). I never did experiment on her because I couldn't PUG without someone going "MM!" I ended up not playing her because it was boring.

That being said, I gave up in late-NF/early GWEN. When I started I still met a good few people who were willing to be nice and give you tips and didn't yell at you if you were new. Now there's a fairly high chance of "You're new? OMFG NOOB." *ragequit. And as people have already mentioned, you're also inclined to get yelled at if you try to help. You're stuck either way, I guess.
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Old Aug 09, 2008, 07:29 AM // 07:29   #216
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Quote:
Originally Posted by Stockholm
Oh, those one proberbly got deleted by another mod before you got to read them then.
I SENSE CONSPIRACY ON THE INTERNET!!

I'm glad they finally nerfed Ursan. It can still be used, but it doesn't steamroll through every area in the game.
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Old Aug 09, 2008, 07:33 AM // 07:33   #217
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Quote:
Originally Posted by Abedeus
I SENSE CONSPIRACY ON THE INTERNET!!

I'm glad they finally nerfed Ursan. It can still be used, but it doesn't steamroll through every area in the game.
Sense? Your one of the conspiritors, you have been at front the whole fight, would not be surprissed if your behind the whole thing. LOL
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Old Aug 09, 2008, 09:47 AM // 09:47   #218
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They changed the blessings in the way I wanted them to be changed: To ignore professions.

They are now as they should have been when EotN came out.

Time to move on, there's a lot of unused Elites to talk about that need more attention, like Second Wind.
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Old Aug 09, 2008, 10:05 AM // 10:05   #219
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I ADMIT IT. I DELETE ALL SHITTER POSTS LIKE STOCKHOLM'S THAT ARE IN FAVOR OF URSAN.

Happy?

By the way, Arnoobtos can read posts even after they get deleted.
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Old Aug 09, 2008, 12:08 PM // 12:08   #220
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Quote:
Originally Posted by R.Shayne
What is up with the elite attitude in PvE lately? Great way to show how the people that wanted Ursan Nerf are really like and instead rude remarks why not offer to help, do something usefull other then whinny to ANET.
That is not an "elitist attitude" but the truth. If they can't play the came well then they should not have access to something that makes HM easy. Its in the name HARD mode.

And before you go off on a rant about how new players need it blah blah. I lead a guild for almost 2 years helping new players and can tell you from the first 10 minutes of being with a new player you can tell if they are willing to learn or to turn out like the morons you get in pugs who think they know everything just because they managed to type in an access key.
Ursan made the situation worse because those who had the potential to learn either got snagged up by bad, inactive guilds or pugged areas only and in both cases where pretty much forced to ursan.

I met a monk once that had his first character sitting at kourna because he couldn't get a team anywhere unless he ran ursan or rerolled a monk. He didn't have eotn so had to make a monk just to play.

I pointed him to a guild i know simmilar to my old one and now he gets to play the ranger he made.

Quote:
Originally Posted by Spazzer
Wikis hurt new players in a way. They have the game spoiled for them and are driven through a very narrow railed system that discourages experimentation and learning skill mechanics.
Wiki helps new players greatly if they use it right. Attepting to do something on their own first, referring to wiki if they fail then finally asking guildies for more advice if they continue to fail. Thats how i always helped people.

It is also useful game mechanic wise if they started in factions or nightfall because the inscreased rate of character progression often leaves new players missing/not learning bits. Wiki pages explain anything they have not learned themselves.

Once again, people who believe they are experts from the start cannot be helped but i don't care about people who are not willing to learn.

Last edited by isamu kurosawa; Aug 09, 2008 at 12:13 PM // 12:13..
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